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Welcome, my name is Garri Voodoo. My journal will feature articles by my good friend, the violinist and music scholar, Runa Fanany. She will mostly cover classical music, with perhaps a slightly alternative point of view. Enjoy!

Classical Music Journal - November 2006

Writing music for games is an interesting challenge, as they are unlike any other media format. There are a number of specific challenges which have confronted game music composers over the years. Some change, but there are many constant difficulties in the format which make it an exciting field to investigate. I thought it might be an interesting dissertation to examine a few of these challenges which make the field fascinating to me:

1) Music often has to constantly loop

The Final Fantasy series(music by Nobuo Uematso) achieves a strong balance between depiction, interest, and subtlety.
Due to the nature of games, it is often required that music for a particular level or segment or area needs to repeat for the duration of the player's involvement with the scene. This means that it is impossible to make a true climactic point, because this would only serve as confounding to the relationship between action on screen and the music if the action wasn't also reaching a climax. Because time taken in parts of games will vary from player to player, it is impossible to successfully meld action to music entirely. Background music therefore has to be flexible enough to still be evocative of the action of the game while not being completely tied to this action.


This also means that when a climax is needed, the piece of music involved will need to act as a never ending climax. Many traditional Japanese RPGs accomplish this very well. Examples may be seen in the nature of many 'boss' pieces, where music reaches much greater intensity and maintains this intensity in a loop. To create this difference between 'background' and 'climactic' moments, there is often variation of a number of devices within the music to create a constant or unsettled nature respectively. For instance, using the example of a traditional RPG, if a character is walking around a world map area of little significance, music could fulfill a background purpose through consistency of time signature, tonality, rhythmic features and texture. If this character came to a climactic battle, unsettled variation and continued climax could be conveyed through the opposite: changing time signatures, textural variation, changing tonality and swapping and development of ostinatos, to name a few possibilities.


Taking this into account, there is then the challenge to make this music interesting. It needs to be listened to many times over(probably) so a ten second clip which fulfills a simple background function that is of no musical merit will likely grate the nerves of game players. Balance seems to be the most difficult to obtain ideal - an ideal piece of music will be able to loop cohesively, be subtle enough to not distract, be clever enough to still be interesting, and finally attempt to depict or reinforce the on screen action.

I will continue to look at some of these issues next week.

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The ability of music to stir emotions and evoke feelings is well known, and its use within other forms of media - for instance movies or advertisements - highlights this. It is commonly understood that there are some basic aspects of traditional Western music that everyone can relate to on an emotional level without any training, things such major music being happy and minor music being sad. Beyond just tonality, there are other features of music people commonly relate to things, such as choirs having some religious connotation, or slow lyrical pieces conveying a heartfelt emotion. These general connotations that people have to music are taken for granted, but there is occasional debate as to whether these connotations are based purely off experience in life, as an associative connotation, or whether they come from more primal and universal human reaction to sound, as an instinctive connotation. I would put forward that human musical reaction is a mix of both - but that we are much more bound to music by purely being human before experience in life tempers the mind.

It is probably in communities isolated from Western culture completely where most valuable research on this topic can be done.
Consider the following - everything reacts to vibrations. It is possible upon finding the resonant frequency of a glass to shatter it with sound, and such resonant frequencies actually need to be a consideration in building. In addition to the physical effects of sound, humans are capable of reacting cognitively as well - you generally need no prior training to be able to tell if a note is particularly high or particularly low in pitch. The way people recieve intervals as dissonant or consonant does not appear to require any prior experience. The purity and hollowness found in octaves and fifths, or the striking discord of a tritone was recognised by early musicians documenting their work during the Renaissance. When tonal music was undergoing basic development, those listening did not have prior associative experience to draw upon. Musical intervals are combinations of vibration patterns that combine in different ways, and human response to this requires no education


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Interview with Nicholas Routley

November 13th 2006 02:50
I recently had the opportunity to pitch a few questions to Australian educator, pianist and composer Nicholas Routley, concerning Australian music and music education. His views are an interesting dissemination on some of the concerns regarding professional music making in this country.

Peter Smith: You have expressed concern that Australia's government is starting to instigate reforms which you see as initial moves towards fascism. Looking at fascist institutions of the past, there is generally a trend towards central control of the arts resulting in forced trends of nationalism in music. Do you think there is any danger of this occurring in Australia, at any level?
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Interesting Links

November 6th 2006 02:10
With exams at the moment, I'm pretty in the thick of it and don't have time for a full update this week. I can however deliver a few links that you might find interesting that I've come across in my travels.

http://www.stuartgreenbaum.com/nelson/index.html
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